pthread同步阻塞队列

我正在寻找使用pthread同步语义在C中建议的线程安全阻塞队列(多生产者/消费者)的实现。

尝试APR队列。 它被apache web服务器使用并且经过了很好的测试。

http://apr.apache.org/docs/apr-util/1.3/apr__queue_8h.html

这是我使用的一个

threadqueue.h

#ifndef _THREADQUEUE_H_ #define _THREADQUEUE_H_ 1 #include  #ifdef __cplusplus extern "C" { #endif /** * @defgroup ThreadQueue ThreadQueue * * Little API for waitable queues, typically used for passing messages * between threads. * */ /** * @mainpage */ /** * A thread message. * * @ingroup ThreadQueue * * This is used for passing to #thread_queue_get for retreive messages. * the date is stored in the data member, the message type in the #msgtype. * * Typical: * @code * struct threadmsg; * struct myfoo *foo; * while(1) * ret = thread_queue_get(&queue,NULL,&message); * .. * foo = msg.data; * switch(msg.msgtype){ * ... * } * } * @endcode * */ struct threadmsg{ /** * Holds the data. */ void *data; /** * Holds the messagetype */ long msgtype; /** * Holds the current queue lenght. Might not be meaningful if there's several readers */ long qlength; }; /** * A TthreadQueue * * @ingroup ThreadQueue * * You should threat this struct as opaque, never ever set/get any * of the variables. You have been warned. */ struct threadqueue { /** * Length of the queue, never set this, never read this. * Use #threadqueue_length to read it. */ long length; /** * Mutex for the queue, never touch. */ pthread_mutex_t mutex; /** * Condition variable for the queue, never touch. */ pthread_cond_t cond; /** * Internal pointers for the queue, never touch. */ struct msglist *first,*last; /** * Internal cache of msglists */ struct msglist *msgpool; /** * No. of elements in the msgpool */ long msgpool_length; }; /** * Initializes a queue. * * @ingroup ThreadQueue * * thread_queue_init initializes a new threadqueue. A new queue must always * be initialized before it is used. * * @param queue Pointer to the queue that should be initialized * @return 0 on success see pthread_mutex_init */ int thread_queue_init(struct threadqueue *queue); /** * Adds a message to a queue * * @ingroup ThreadQueue * * thread_queue_add adds a "message" to the specified queue, a message * is just a pointer to a anything of the users choice. Nothing is copied * so the user must keep track on (de)allocation of the data. * A message type is also specified, it is not used for anything else than * given back when a message is retreived from the queue. * * @param queue Pointer to the queue on where the message should be added. * @param data the "message". * @param msgtype a long specifying the message type, choice of the user. * @return 0 on succes ENOMEM if out of memory EINVAL if queue is NULL */ int thread_queue_add(struct threadqueue *queue, void *data, long msgtype); /** * Gets a message from a queue * * @ingroup ThreadQueue * * thread_queue_get gets a message from the specified queue, it will block * the caling thread untill a message arrives, or the (optional) timeout occurs. * If timeout is NULL, there will be no timeout, and thread_queue_get will wait * untill a message arrives. * * struct timespec is defined as: * @code * struct timespec { * long tv_sec; // seconds * long tv_nsec; // nanoseconds * }; * @endcode * * @param queue Pointer to the queue to wait on for a message. * @param timeout timeout on how long to wait on a message * @param msg pointer that is filled in with mesagetype and data * * @return 0 on success EINVAL if queue is NULL ETIMEDOUT if timeout occurs */ int thread_queue_get(struct threadqueue *queue, const struct timespec *timeout, struct threadmsg *msg); /** * Gets the length of a queue * * @ingroup ThreadQueue * * threadqueue_length returns the number of messages waiting in the queue * * @param queue Pointer to the queue for which to get the length * @return the length(number of pending messages) in the queue */ long thread_queue_length( struct threadqueue *queue ); /** * @ingroup ThreadQueue * Cleans up the queue. * * threadqueue_cleanup cleans up and destroys the queue. * This will remove all messages from a queue, and reset it. If * freedata is != 0 free(3) will be called on all pending messages in the queue * You cannot call this if there are someone currently adding or getting messages * from the queue. * After a queue have been cleaned, it cannot be used again untill #thread_queue_init * has been called on the queue. * * @param queue Pointer to the queue that should be cleaned * @param freedata set to nonzero if free(3) should be called on remaining * messages * @return 0 on success EINVAL if queue is NULL EBUSY if someone is holding any locks on the queue */ int thread_queue_cleanup(struct threadqueue *queue, int freedata); #ifdef __cplusplus } #endif #endif 

threadqueue.c

 #include  #include  #include  #include  #include  #include "../h/threadqueue.h" #define MSGPOOL_SIZE 256 struct msglist { struct threadmsg msg; struct msglist *next; }; static inline struct msglist *get_msglist(struct threadqueue *queue) { struct msglist *tmp; if(queue->msgpool != NULL) { tmp = queue->msgpool; queue->msgpool = tmp->next; queue->msgpool_length--; } else { tmp = malloc(sizeof *tmp); } return tmp; } static inline void release_msglist(struct threadqueue *queue,struct msglist *node) { if(queue->msgpool_length > ( queue->length/8 + MSGPOOL_SIZE)) { free(node); } else { node->msg.data = NULL; node->msg.msgtype = 0; node->next = queue->msgpool; queue->msgpool = node; queue->msgpool_length++; } if(queue->msgpool_length > (queue->length/4 + MSGPOOL_SIZE*10)) { struct msglist *tmp = queue->msgpool; queue->msgpool = tmp->next; free(tmp); queue->msgpool_length--; } } int thread_queue_init(struct threadqueue *queue) { int ret = 0; if (queue == NULL) { return EINVAL; } memset(queue, 0, sizeof(struct threadqueue)); ret = pthread_cond_init(&queue->cond, NULL); if (ret != 0) { return ret; } ret = pthread_mutex_init(&queue->mutex, NULL); if (ret != 0) { pthread_cond_destroy(&queue->cond); return ret; } return 0; } int thread_queue_add(struct threadqueue *queue, void *data, long msgtype) { struct msglist *newmsg; pthread_mutex_lock(&queue->mutex); newmsg = get_msglist(queue); if (newmsg == NULL) { pthread_mutex_unlock(&queue->mutex); return ENOMEM; } newmsg->msg.data = data; newmsg->msg.msgtype = msgtype; newmsg->next = NULL; if (queue->last == NULL) { queue->last = newmsg; queue->first = newmsg; } else { queue->last->next = newmsg; queue->last = newmsg; } if(queue->length == 0) pthread_cond_broadcast(&queue->cond); queue->length++; pthread_mutex_unlock(&queue->mutex); return 0; } int thread_queue_get(struct threadqueue *queue, const struct timespec *timeout, struct threadmsg *msg) { struct msglist *firstrec; int ret = 0; struct timespec abstimeout; if (queue == NULL || msg == NULL) { return EINVAL; } if (timeout) { struct timeval now; gettimeofday(&now, NULL); abstimeout.tv_sec = now.tv_sec + timeout->tv_sec; abstimeout.tv_nsec = (now.tv_usec * 1000) + timeout->tv_nsec; if (abstimeout.tv_nsec >= 1000000000) { abstimeout.tv_sec++; abstimeout.tv_nsec -= 1000000000; } } pthread_mutex_lock(&queue->mutex); /* Will wait until awakened by a signal or broadcast */ while (queue->first == NULL && ret != ETIMEDOUT) { //Need to loop to handle spurious wakeups if (timeout) { ret = pthread_cond_timedwait(&queue->cond, &queue->mutex, &abstimeout); } else { pthread_cond_wait(&queue->cond, &queue->mutex); } } if (ret == ETIMEDOUT) { pthread_mutex_unlock(&queue->mutex); return ret; } firstrec = queue->first; queue->first = queue->first->next; queue->length--; if (queue->first == NULL) { queue->last = NULL; // we know this since we hold the lock queue->length = 0; } msg->data = firstrec->msg.data; msg->msgtype = firstrec->msg.msgtype; msg->qlength = queue->length; release_msglist(queue,firstrec); pthread_mutex_unlock(&queue->mutex); return 0; } //maybe caller should supply a callback for cleaning the elements ? int thread_queue_cleanup(struct threadqueue *queue, int freedata) { struct msglist *rec; struct msglist *next; struct msglist *recs[2]; int ret,i; if (queue == NULL) { return EINVAL; } pthread_mutex_lock(&queue->mutex); recs[0] = queue->first; recs[1] = queue->msgpool; for(i = 0; i < 2 ; i++) { rec = recs[i]; while (rec) { next = rec->next; if (freedata) { free(rec->msg.data); } free(rec); rec = next; } } pthread_mutex_unlock(&queue->mutex); ret = pthread_mutex_destroy(&queue->mutex); pthread_cond_destroy(&queue->cond); return ret; } long thread_queue_length(struct threadqueue *queue) { long counter; // get the length properly pthread_mutex_lock(&queue->mutex); counter = queue->length; pthread_mutex_unlock(&queue->mutex); return counter; }